This game was created for the Godot Wild Jam #82, Unseen. 

Welcome to Brownie Town! There are many homes where the Brownies are helping the local humans. Play as one of the Brownies and help them do the chores for their chosen home. Brownies like to help, but don't like to be seen. Avoid detection as you do your work!

Note: There will be 2-4 chores (mini-games) in the houses. They will have an exclamation mark above them. There is currently no notification when you have completed all chores.

This game is a bit of stealth, mixed with mini-games.  You can see the vision cones of the humans. The Brownies can shrink down and disappear when they are not moving. A flower will appear for you to know where your Brownie is at. Your size will be adjusted by how fast you are moving (best with analog controls). Many factors can affect the humans' ability to detect the Brownies, so just being in their cone of vision may not be enough for them to notice you. If you are seen, you will return to the tree house to start again. Once inside the assigned house you will have several chore related mini-games to complete. There are, currently, no people inside, so no stealth. Once finished (chores completed or not) you can exit, and make your way back to the tree house for your report.

This was planned to be a multi-day experience with bonuses for doing a good job, and the option to choose which house, but was cut back to only 1 day. The house assigned will be random. Different houses have different layouts and chores. Currently there are only 3 different chores. 1 of them, the book sorting, is mouse only. Everything else should be playable with keyboard and controller as well. 

Published 1 day ago
StatusPrototype
PlatformsHTML5, Windows, Linux
AuthorsDragon's Isle Software, A Wandering Songbird
Made withGodot
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse, Gamepad (any)

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Click download now to get access to the following files:

Brownie-Town.Linux.zip 66 MB
Brownie-Town.Windows.zip 74 MB

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