Character customization, revamped shop, new fence types









This update includes 3 bigger features, as well as a number of minor fixes and adjustments.
The first is character customization. From the menu you can go to a new screen for customizing your character. Any changes will be saved and that will be your default character. There is an option to reset back to the default “Letty” character, as well as to reset any changes you make while editing, but before saving. You can change each part (title, first, middle, last, suffix) of the name (up to 20 characters per field). The look of the character can be adjusted as well. You can change the skin tone, though currently there are only 2 options. More are planned. There are several hair styles, which can also have the color changed using a color wheel. The color wheel is not controller friendly by default, so you can select the buttons on either side of it to then use the controller to adjust the color. We only have one option for eyes, but you can alter the iris color. There are also several clothing options to choose from. In the future you will be able to purchase additional clothing in the store to alter the look during gameplay.
Next, we have updated the store and inventory. They are now part of a single screen, with tabs to switch between them. You can switch between them while making a purchase to rearrange things if you need more space. Both tabs will show details on the right. You will always be able to see you current funds, along with the cost of your shopping cart. You will also see your current and total storage space for your shed, truck, and cart. When you select or hover over an item, details about it will be shown. You will see the icon, name, a brief description, how many you have in the shed and truck, as well as the size and price, which will show per unit as well as the bundle cost, if sold in bundles.
There are now multiple types of fencing. Not all animals can be contained by all fence types. The fence types also have different costs, sizes, build speeds, and maximum span lengths before needing another post. There is still only one type of fence post that is used for all fences. We had planned more, but were not able to make them add to the gameplay. Instead they felt like adding complexity without benefit.
Files
Get Let'Em Run Free
Let'Em Run Free
The animals are free and running amok.
Status | In development |
Authors | Dragon's Isle Software, A Wandering Songbird |
Tags | 2D, Animals, Godot, Indie, Singleplayer |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- Tutorial & help update, bug fixes, and performance optimizations65 days ago
- Post Jam Update69 days ago
- Game Jam Mid-Voting Thanks & Thoughts72 days ago
- Final Game Jam update75 days ago
- UI/control improvements and fence limit75 days ago
- UI Improvements76 days ago
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